Best mobile RPG to play with friends

From the very beginning, I’m creating Herodonia as the best mobile rpg to play with friends as possible.That’s unquestionable – we all have been playing MMORPGs in smaller or greater groups, call it Clans or Guilds. We want to compete with our foes and allies, be it in a player versus player or player versus monster battles. How am I going to create Herodonia as a proper mobile mmo to play with friends?

Typical MMO and solo style

In the past, I got frustrated over one thing – when the game forced me to play in a group. While it is the best way to play most of the MMO games – it is not always welcomed by players.

I’ll give you one example here. I had time to play games in the mornings, while most of my friends tend to log in and play in the evenings. Playing solo was pretty hard then, as I couldn’t enjoy most of the game’s content.

I started searching the Internet for what mobile games I can play with friends, while not being forced to play with them simultaneously. I decided that in the future, I want to create the best mobile rpg to play with a friend, while giving a similar experience for solo players.

Herodonia – solo or group style

My game won’t force players to be in guilds, instead it will give a little bonus for playing in a team.

That being said, here’s a breakdown of things I consider helpful for maintaining Herodonia in a perfect balance between solo- and team-play MMO:

  • Experience and drop from monsters will be slightly increased depending on the group size.
  • Various dungeons and competition areas will adjust difficulty level based on the number of competing players. Monsters and obstacles will be spawned in accordance with the group size.
  • Being a part of a team will not be required to enter certain areas. It will be always possible to explore them as a solo player.

Those are the first things which will be implemented in Herodonia in the near future.

Herodonia – best mobile rpg to play with friends

I will be keen on the above wording while pushing Herodonia forward, however, having one more sentence in mind: solo play will be always welcomed and will provide a similarly joyful experience as playing with a friend.

Play Herodonia now!



Browser MMORPG – No download

Since the beginning of the development of Herodonia I decided that it should be a browser MMORPG – no download should be required.

Why a browser MMORPG – no download?

I was really disappointed that every game, even the smaller ones, forced me to install the physical files on my device with no exception for Android smartphone, Windows PC or even a game console.

It has been bugging me for a long time. There was no possibility to create web-browser based games properly. However, some years ago, the focus of applications’ creation has switched onto web browsers and compatibility between all types of devices.

How does this affects Herodonia?

In 2020 when the pandemic struck for the first time I had a lot of time to work on some side projects beside working for my main employer.

I thought about how problematic it would be to develop a mobile game when there are so many various mobile devices and operating systems. We all know that there are several operating systems available (MacOS, Linux, Windows, Android, iOS etc.). Every one of the OSes needs specific binaries or at least a proper Java interpreter. On the other hand, there’s no Java interpreter that works on the iOS operating system.

That’s why I’ve come with a plan to use web browsers.

After a bit of research I decided to use the Phaser engine for the frontend of the game (game client).
Also, I used TypeScript instead of pure JavaScript to create code (as I’m able to create better, typed code).

What do I think about the future?

I think that in the future we’ll be switching to have everything working in the web browsers.  I hope that there will be even more opportunities to integrate new devices even better. Maybe in the future you will be playing Herodonia on a smartwatch, huh?

Thinking more realistically, I think that it will be even easier to access Herodonia, when there will be some kind of VR integrated into our brains, but that’s something which will not happen in a few years ;).

So don’t hesitate and play Herodonia wherever you are and on whatever device you choose: How to Play

Play Herodonia now!



Mobile MMO with dungeons

Today I’m going to talk about another feature planned in the near future. Herodonia will become a Mobile MMO with dungeons.

What is a dungeon?

Dungeon is a creative way to confront players with even more challenges. That being said – we’re lovers of rankings and creative ways to spend time in games, aren’t we? So why not try to immerse ourselves into a challenge which will change over time? As in many MMO games – Herodonia will utilize such features in the future.

Mobile MMO with dungeons

That title is something I strive for Herodonia in the next months. What is the current state of dungeons in Herodonia and how will it be implemented?

First thing to be done is to have multi-map system. Now, all visible tiles are served from one large map created in Tiled editor. That’s not bad – I’m splitting it up for a game client and server will soon be able to deal with entire map with internal splitting areas between available CPU resources. But… We’ll need to have additional areas available by loading additional map files.

What will be possible to achieve when the new map loading system will be live?

I’ll be able to create real undergrounds as the first thing. You’ll be able to go through an opening in the ground into a system of caves and crypts.

After that  I’ll try to use additional map files as a base for dungeons. At first, they’ll be filled with the same creatures and obstacles, but after a while I should be able to create a semi-random generator of prizes and creatures.

What is the ultimate goal for dungeons? There will be a random generation of terrain, so each time you’ll try to complete one of the available dungeons – you’ll encounter a new journey.

Unique features than in other Mobile MMO with dungeons

I plan to have dungeons functioning as a unique way to entertain players. This can be done for instance, by adjusting the difficulty level to the player’s level and to team size (in case of multi-player dungeons). Also, I have an idea of team vs team dungeons clearing, but that topic will be covered in one of my future posts.

Play Herodonia now!

Stay tuned!


MMORPG 2021 – Animated map!

I’ve done and deployed some work on smaller quality of life upgrades in Herodonia MMORPG 2021. Now I’m coming back with a quick summary of what has been done in the last several days.

List of changes

  • Tutorial land – demo island created for guest players. Fulfilled with npcs, creatures and quests. You’ll be able to experience playing Herodonia without actually being registered. It should be pretty straightforward for new players
  • Text animation for dealt damage, experience, self-healing. Actually – I was pretty sure that something fundamental was missing, but I couldn’t come up with that for a long time. And… Eureka – just a simple numbers changed everything. That is a must for this type of games, no matter if you want to be different from others
  • Conditional gates – permission to enter certain areas only after fulfilling certain criterias. Be it quest completion or minimum level. Has been used on the tutorial island for directing a player into fulfilling missions
  • Reward chest functionality – the most basic type of quest, just finding a box with an item. That was also missing! So – used on tutorial island as well. I hope that it won’t be overused on the mainland though.
  • Animated tiles on map – finally water is flowing through the land! I used plugin made for Phaser, hope to get this rewritten as something own sometime in the future. Why? Because it has some flawns related with loading map in bunches

What might be next thing to appear in our MMORPG 2021?

mmorpg 2021 herodonia trello tasks listI hope to get all of those done as fast as possible. Sometimes I need to refactor a part of code or rewrite a small thing which has been created in the early days of Herodonia, but evolved into something way bigger than anticipated. Hopefully that will be not happening in the nearest future too often 🙂 .

Stay tuned!



Progress Update for our Mobile MMORPG Online Game

Hey there! I’m back after a while with new progress update in Herodonia – Mobile MMORPG Online Game.

You were not hearing from me for a significant amount of time – I was fully taken by mine main job – which are online shops – as new wave of the pandemic resulted in increased demand for functionalities.

But finally – I’m here and ready to share you what has been done in the last days.


List of changes

  • you will play as a guest account when you’ll open a game – so no longer need to register to verify if Herodonia fits you. I’m 100% sure that this will help new folks to got first in-touch experience with our Mobile Game as fast as possible.
  • you will be able to create new account by clicking special button which will be visible for all guests through entire gameplay – so you can create your own Hero when you’ll get familiar with Game and its contents itself. For now, you’ll lost your progress though, so it will be best to register after defeating your first opponents 🙂
  • message encouraging you to create your own, savable Hero will appear every time you will leave or enter city – so you’ll know that your progress is not actually saved (until you’ll register your own Player)
  • small adjustment made to fonts – slightly more visible creature names in Game Window and adjusted font boldness for Item quantities. Hope this will make “337” or any other number of gold coins you’ll find when hunting monsters way more readable 😉

That’s just a beginning of adjustments to make Herodonia more easier to get familiar with. For starters – visit How to Play, where you’ll learn basics of Mobile MMORPG Online Game Herodonia.

What is coming in following weeks, sneak peak

  • NPC dialogue window changes – you’ll have easier way to talk with them
  • Introduction screen for guest (demo) mode – new Players will get familiar with Game itself
  • Tutorial Land for Guests – instant sign-in and play by yourself, no more “web” tutorials, experience this yourself!

More will be introduced in next posts.

See you later!


More entertaining names

Starting from today, names of newly coming Heroes will be more entertaining – instead of numeric value, you’ll have fairly unique adjective following with name of a creature. This way you will be able to feel more to your Herodonia Hero.

Why that feature?
I decided to go with something rather quick today, to get more familiar with <<not touched in ages>> server code.

Changes are already live.