Categories
General

Mobile MMORPG without autoplay – our goal

Recently I found out that more and more games are created as “autoplay”. I can guarantee – Herodonia will always stay as a Mobile MMORPG without autoplay.

Why do people use autoplay?

Let’s start with one issue. Many people love to watch games played by other players which to me looks like a motivation for an autoplay.

Autoplay is an imitation of a gaming video stream, however, it has no immersion at all. I often wonder why there is so much attention to autoplay topic in comparison to classical ways of playing games. Maybe because people, in general, are somewhat lazy nowadays?

Possible reasons for having less and less Mobile MMORPG without autoplay

I think that decreasing number of mobile games without autoplay is caused by more and more streaming platforms, which way of entertaining people has been acknowledgeable during the last couple of years.

As I said in the previous acapit, another reason might be that nowadays we’re simply getting lazy. But not in the wrong way, because nowadays we’re having way better internet connections, way faster computers and smartphones.

Searching for restaurants now is not so complicated when we’re going out. Personally, I search for them usually after leaving home instead of preparing beforehand. That way is really time-saving for myself and I could imagine that most of the youngsters want to have even better technological improvements in that area.

So is there a way to have a new Mobile MMORPG without autoplay?

How this impact Herodonia?

I want to make Herodonia an entertaining indie MMORPG which will result in the capability to catch the eye of youngsters (be it 13+ years old) and people that are commuting to work via train or bus.

When I was a teenager, the first MMO games were starting to be popular. After  some time, macros and bots became a thing making games similar to autoplay for me. One thing I know for sure is that I definitely do not want that to happen to Herodonia – be it autoplay or makros/bots.

What are the planned things to become a Mobile MMORPG without autoplay

  • Game’s mechanics automation done with taste, so no autoplay. For instance, picking up loot from creatures will be done with at most two taps, in comparison – old-school MMOs forced players to hit the mouse button several times for getting a reward.
  • Anti-bot and anti-macro measures. There’s plenty of ways for ensuring that Heroes’ gameplay won’t be affected by such things. I do not want to spoil any of the techniques of finding macros yet, but data is being collected even now.

Stay tuned!
Alastor

Categories
Release

MMORPG 2021 – Animated map!

I’ve done and deployed some work on smaller quality of life upgrades in Herodonia MMORPG 2021. Now I’m coming back with a quick summary of what has been done in the last several days.

List of changes

  • Tutorial land – demo island created for guest players. Fulfilled with npcs, creatures and quests. You’ll be able to experience playing Herodonia without actually being registered. It should be pretty straightforward for new players
  • Text animation for dealt damage, experience, self-healing. Actually – I was pretty sure that something fundamental was missing, but I couldn’t come up with that for a long time. And… Eureka – just a simple numbers changed everything. That is a must for this type of games, no matter if you want to be different from others
  • Conditional gates – permission to enter certain areas only after fulfilling certain criterias. Be it quest completion or minimum level. Has been used on the tutorial island for directing a player into fulfilling missions
  • Reward chest functionality – the most basic type of quest, just finding a box with an item. That was also missing! So – used on tutorial island as well. I hope that it won’t be overused on the mainland though.
  • Animated tiles on map – finally water is flowing through the land! I used plugin made for Phaser, hope to get this rewritten as something own sometime in the future. Why? Because it has some flawns related with loading map in bunches

What might be next thing to appear in our MMORPG 2021?

mmorpg 2021 herodonia trello tasks listI hope to get all of those done as fast as possible. Sometimes I need to refactor a part of code or rewrite a small thing which has been created in the early days of Herodonia, but evolved into something way bigger than anticipated. Hopefully that will be not happening in the nearest future too often 🙂 .

Stay tuned!

Alastor

Categories
General

Progress Update for our Mobile MMORPG Online Game

Hey there! I’m back after a while with new progress update in Herodonia – Mobile MMORPG Online Game.

You were not hearing from me for a significant amount of time – I was fully taken by mine main job – which are online shops – as new wave of the pandemic resulted in increased demand for functionalities.

But finally – I’m here and ready to share you what has been done in the last days.

Changes-for-mobile-game-view-herodonia-mmorpg

List of changes

  • you will play as a guest account when you’ll open a game – so no longer need to register to verify if Herodonia fits you. I’m 100% sure that this will help new folks to got first in-touch experience with our Mobile Game as fast as possible.
  • you will be able to create new account by clicking special button which will be visible for all guests through entire gameplay – so you can create your own Hero when you’ll get familiar with Game and its contents itself. For now, you’ll lost your progress though, so it will be best to register after defeating your first opponents 🙂
  • message encouraging you to create your own, savable Hero will appear every time you will leave or enter city – so you’ll know that your progress is not actually saved (until you’ll register your own Player)
  • small adjustment made to fonts – slightly more visible creature names in Game Window and adjusted font boldness for Item quantities. Hope this will make “337” or any other number of gold coins you’ll find when hunting monsters way more readable 😉

That’s just a beginning of adjustments to make Herodonia more easier to get familiar with. For starters – visit How to Play, where you’ll learn basics of Mobile MMORPG Online Game Herodonia.

What is coming in following weeks, sneak peak

  • NPC dialogue window changes – you’ll have easier way to talk with them
  • Introduction screen for guest (demo) mode – new Players will get familiar with Game itself
  • Tutorial Land for Guests – instant sign-in and play by yourself, no more “web” tutorials, experience this yourself!

More will be introduced in next posts.

See you later!
Alastor