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Mobile MMORPG without autoplay – our goal

Recently I found out that more and more games are created as “autoplay”. I can guarantee – Herodonia will always stay as a Mobile MMORPG without autoplay.

Why do people use autoplay?

Let’s start with one issue. Many people love to watch games played by other players which to me looks like a motivation for an autoplay.

Autoplay is an imitation of a gaming video stream, however, it has no immersion at all. I often wonder why there is so much attention to autoplay topic in comparison to classical ways of playing games. Maybe because people, in general, are somewhat lazy nowadays?

Possible reasons for having less and less Mobile MMORPG without autoplay

I think that decreasing number of mobile games without autoplay is caused by more and more streaming platforms, which way of entertaining people has been acknowledgeable during the last couple of years.

As I said in the previous acapit, another reason might be that nowadays we’re simply getting lazy. But not in the wrong way, because nowadays we’re having way better internet connections, way faster computers and smartphones.

Searching for restaurants now is not so complicated when we’re going out. Personally, I search for them usually after leaving home instead of preparing beforehand. That way is really time-saving for myself and I could imagine that most of the youngsters want to have even better technological improvements in that area.

So is there a way to have a new Mobile MMORPG without autoplay?

How this impact Herodonia?

I want to make Herodonia an entertaining indie MMORPG which will result in the capability to catch the eye of youngsters (be it 13+ years old) and people that are commuting to work via train or bus.

When I was a teenager, the first MMO games were starting to be popular. After  some time, macros and bots became a thing making games similar to autoplay for me. One thing I know for sure is that I definitely do not want that to happen to Herodonia – be it autoplay or makros/bots.

What are the planned things to become a Mobile MMORPG without autoplay

  • Game’s mechanics automation done with taste, so no autoplay. For instance, picking up loot from creatures will be done with at most two taps, in comparison – old-school MMOs forced players to hit the mouse button several times for getting a reward.
  • Anti-bot and anti-macro measures. There’s plenty of ways for ensuring that Heroes’ gameplay won’t be affected by such things. I do not want to spoil any of the techniques of finding macros yet, but data is being collected even now.

Stay tuned!
Alastor

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