Today I spent some time on creating client bug fixes for the two most commonly visible bugs.
First one was occurring when texts were updated regardless if they’re visible – which was causing random texts to appears on the screen.
That was quite a burden to find that. It looked more like texts being randomly set when they’re updated too often. But after somewhat half and a hour of debugging and even peeking through core code of Graphics Framework if was done.
Second one was simply not properly loading map data after teleport happens to Hero.
This time, applying those Client bug fixes that one wasn’t that hard at all. It was caused by updating map before teleporting Hero at all, so moving update after teleport itself fixed the problem.
Both bug fixes are already live.